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Steam Censorship: Payment Processors vs. Freedom of Choice?

Summary

Quick Abstract

Uncover the Steam game controversy! Many adult-themed games vanished recently, sparking debate about censorship and power. This summary delves into the removal of these titles, the organization championing the changes, and the real forces at play: payment processors like Visa and Mastercard. We'll examine the ethical quandaries and potential slippery slope of financial censorship in the digital marketplace.

Quick Takeaways:

  • Steam removed several adult games, including titles with incest themes, due to pressure from payment processors.

  • Organizations like Collective Shout celebrated the removal, citing concerns about exploitation and objectification.

  • Payment processors' terms of service, not legal grounds or Steam's policies, were the driving factor.

  • Concerns raised highlight the potential for broad censorship based on subjective ethical standards, impacting more than just adult content.

  • The role of groups like Exodus Cry and the potential for ID collection and loss of privacy.

Discover how this decision may redefine content accessibility and the limits of corporate influence!

This article discusses the recent removal of several video games from Steam and the underlying issues of censorship and control exerted by payment processors. The removal has sparked controversy, raising questions about the extent of censorship and the influence of private companies on what content users can access.

Steam Removes Adult Games

Recently, Steam removed several adult-themed games from its platform, triggering a significant controversy. This action follows a change in Steam's policies, restricting certain types of content. While Steam has historically hosted a wide variety of games, including those with adult themes accessible through content filters, the new policy marks a shift in approach.

Examples of Removed Games

Some of the titles removed include games with controversial themes, such as:

  • The Redemption of Leeway

  • Incest Twins (series)

These games, often categorized as visual novels, feature themes that some find objectionable or even illegal.

The Role of Collective Shout

An organization called Collective Shout has publicly claimed victory for the removal of these games. They campaigned against these games, specifically targeting payment processors to stop facilitating payments for such content. Collective Shout also noted that some of the games involved themes related to children.

New Steam Policy

Steam's new policy reflects these concerns, stating that content that violates the rules and standards set by its payment processors, card networks, banks, and internet network providers will not be allowed, particularly certain kinds of adult-only content.

Payment Processors as Censors

The core issue is that Steam is now prioritizing the terms of service of payment processors (like Mastercard, Visa, and PayPal) over its own. This means that even if a game doesn't violate US federal law or Steam's own rules, it can still be removed if it violates the payment processors' policies.

Financial Control and Censorship

Payment processors act as intermediaries, floating money between consumers and businesses. Due to this role, they have clauses related to ethics and morality, which they can use to deny service to organizations they deem objectionable. This gives them considerable control over what consumers can purchase online, even if it's legal.

Example: Cannabis Industry

The author provides an anecdote about a legal cannabis business in Canada facing issues with payment processors, highlighting how even legal activities can be impacted by these policies.

Collective Shout: A Closer Look

Collective Shout presents itself as a grassroots campaign against the objectification of women. However, a closer look reveals a broader agenda of censorship, extending beyond adult-only content.

Broader Censorship Agenda

The organization has targeted various brands and media, including Playboy and Teamu. They have also campaigned for the removal of games like Grand Theft Auto 5 from Target stores in Australia and Detroit: Become Human, arguing that they depict violence against women and child abuse. This suggests that their goal extends beyond removing "gooning games" and encompasses a wider range of mature content.

The Hypocrisy of Payment Processors

Despite their involvement in censoring content, payment processors have faced accusations of facilitating harmful content, particularly child exploitation material.

Lawsuits and Allegations

There have been lawsuits alleging that companies like MindGeek (owner of many adult websites) knowingly hosted videos featuring victims of force, fraud, and coercion. Judges have even allowed discovery into Visa's role in allegedly facilitating the monetization of child sexual abuse material (CSAM).

Whistleblower Allegations

A whistleblower also revealed that companies like Mastercard and Visa failed to stop payments on sites like OnlyFans for child content, despite being aware of the issue.

Conclusion: A Slippery Slope

While the removal of certain games from Steam might seem inconsequential to some, it sets a dangerous precedent. It gives payment processors the power to censor legal content based on their own subjective standards. The author believes that stopping a video game will not stop actual criminal trafficking behavior. This could lead to further censorship based on political or ideological grounds, ultimately limiting freedom of expression and choice.

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